Lynda com Flash Tutorials Flash Professional CS5 Creating A Simple Game For Android Devices 使用Flash Professional CS5創作一個簡單的Android遊戲視頻教學 英文正式版
		
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  軟體簡介: 
Lynda.com 出品的時長3小時35分鐘的 使用Flash Professional CS5創作一個簡單
的Android
遊戲 視頻教學。由Paul Trani演示如何將web設計的Flash技術轉化到移
動設備上,並運用AIR設計一個Android平臺的Flash
遊戲。完成該程式的碰撞檢測,
隨機敵人的創作和運動,射擊能力,多層等級和等高分屏率幕等過程。還講述了如
何使用
遊戲的移動功能:加速計和用手指來控制圖形,使用密碼鎖來啟動功能表,
以及如何優化
遊戲內容使它在移動設備上更具有玩打性。還包括通過在Android Market
上發佈應用程式的操作指南
Introduction                                 
Welcome                                   
Using the exercise files                                                 
1. Introduction to Mobile                    
   Understanding the user                    
   Flash content on Android devices                                         
2. Mobile Game Setup                         
   Reviewing the game                        
   Creating a file in Device Central         
   Reviewing the game structure              
   Adding code snippets                                                     
3. Basic Game Movement                       
   Animating the intro screen                
   Moving the player                          
   Adding enemies                            
   Adding movement                           
   Adding chance and randomness                                             
4. Advanced Interactivity                    
    Adding lasers                             
    Detecting collisions                      
    Adding explosions                         
    Removing assets from the stage            
    Adding audio                                                              
5. Scoring                                   
   Adding scoring and levels                  
   Subtracting lives and ending the game     
   Creating a results screen                 
   Displaying the score                      
   Saving and loading game results                                           
6. Mobile-Specific Functionality             
   Detecting movement with the Accelerometer 
   Using the swipe gesture                   
   Using hardware keys                                                       
7. Optimizing for Mobile Devices              
   Handling exits and idle mode              
   Handling activation and deactivation      
   Optimizing graphics                       
   Optimizing ActionScript                                                    
8. Publishing                                
   Creating the application files            
   Creating the app (Mac)                    
   Creating the app (PC)                     
   Publishing to an Android device (Mac)     
   Publishing to an Android device (PC)                                      
9. Uploading to the Android Market           
   Uploading to the Android market           
   Downloading from the Android market                                       
  Conclusion                                   
  Next steps